1 min readfrom Machine Learning

MIRA: Multiplayer Interactive World Models trained on Rocket League [R]

Our take

Introducing MIRA: Multiplayer Interactive World Models, a collaborative achievement from General Intuition, Kyutai, and Epic Games. Trained on an impressive 10,000 hours of synthetic Rocket League data, this 5B-parameter model delivers real-time, 20 fps gameplay for four players on a single B200. We're pleased to release a playable online demo, a detailed technical report, and a 1,000-hour dataset of 4-player gameplay—all available now. Explore the potential of interactive world models, and if you're attending ICML, join us at booth 111 for a

The release of MIRA, a collaborative effort between General Intuition, Kyutai, and Epic Games, represents a compelling step forward in the realm of interactive AI agents and world modeling. Trained on a substantial 10,000 hours of synthetic Rocket League gameplay, this 5B-parameter model demonstrates impressive capabilities in running multiplayer simulations at a respectable 20 frames per second on a single B200 accelerator. The availability of a playable online demo, a detailed technical report, and a 1,000-hour dataset of 4-player gameplay further underscores the project’s commitment to open research and accessibility, aligning with a broader trend toward democratizing AI development. This work builds upon previous advancements in generative AI and reinforcement learning, echoing initiatives like the differentiable ray tracing techniques explored in Ph.D. thesis on Differentiable Ray Tracing for Radio Propagation Modeling, which demonstrates the increasing sophistication of simulation techniques. Similarly, the challenges of optimizing training processes, as discussed in TorchJD: Training with multiple losses in PyTorch, are indirectly addressed by MIRA’s efficient utilization of synthetic data, minimizing the need for costly and potentially biased real-world data collection.

What's particularly noteworthy about MIRA isn't just its performance or impressive scale, but the implications of its architecture. The use of synthetic data allows for a degree of control and repeatability that is difficult to achieve in real-world environments, facilitating more rigorous experimentation and analysis. This is crucial for developing AI agents that can generalize effectively to new situations and exhibit predictable behavior. The focus on multiplayer interaction is also a significant development; previous research in AI agents often concentrated on single-agent scenarios, neglecting the complexities of coordination, communication, and strategic decision-making inherent in multiplayer games. MIRA’s ability to handle four players simultaneously opens up exciting avenues for research into multi-agent systems, potentially informing the development of collaborative AI applications across various domains, from robotics to autonomous driving. The project’s emphasis on accessibility, demonstrated by the freely available demo, report, and dataset, encourages broader participation and accelerates the pace of innovation within the AI community.

The choice of Rocket League as the training environment is also strategically insightful. The game’s blend of physics, strategy, and teamwork provides a rich and challenging scenario for AI agents to learn and adapt. It’s complex enough to necessitate sophisticated decision-making, but also relatively contained and predictable compared to more open-ended environments. This allows researchers to focus on specific aspects of AI agent development, such as coordination and communication, without being overwhelmed by the sheer complexity of the environment. We see parallels here with the performance optimization strategies being explored in areas like data warehousing, where companies are seeking ways to manage and extract value from ever-increasing datasets, as evidenced by the considerations discussed in Switching from PostgreSQL to ClickHouse for Improved Performance and Scalability. The efficient handling of large-scale data and complex interactions is a common thread uniting these seemingly disparate fields.

Looking ahead, the success of MIRA raises a fascinating question: how can we leverage synthetic data generation to create increasingly realistic and interactive AI environments for training and evaluation? As generative AI models continue to improve, we can anticipate a shift towards more reliance on synthetic data, potentially mitigating the ethical and practical challenges associated with collecting and labeling real-world data. The ability to rapidly prototype and iterate on AI agent designs within controlled synthetic environments could unlock new levels of creativity and innovation, ultimately leading to more powerful and adaptable AI systems capable of tackling real-world problems. The future is likely to involve a blend of synthetic and real-world data, but MIRA's demonstration of the viability of a purely synthetic training pipeline is a genuinely encouraging sign.

We're happy to release MIRA, a collaboration between General Intuition, Kyutai, and Epic Games.

Mira was trained on 10k hours of synthetic Rocket League data. The model has 5B parameters and runs for 4 players at 20 fps on a single B200.

We've released a playable online demo, an in-depth technical report as well as a 1k hour dataset of 4-players gameplay:

Demo: https://mira-wm.com Technical report: https://mira-wm.com/paper Repo: https://github.com/mira-wm/mira

If you're at ICML, we're also running an interactive demo (booth 111) where you can play it with us using proper PlayStation controllers!

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